
Arkham Knight/Jason Todd's feud with Batman incorporates elements from the Under the Hood storyline. The designs of Gotham's monorail system and the Wayne buildings are taken almost directly from Batman Begins, as does said energy device, the Cloudburst, being used as a vapor dispersal unit for Scarecrow's fear toxin. Batman also forsakes his identities and appears to die in a massive explosion at the very end of the game, though this time solely to keep any further harm from coming to his allies, and giving the legend of Batman a mythic quality from his "ashes". The game takes the plot point of a well-trained army of mercenary soldiers invading Gotham from The Dark Knight Rises, along with the concept of a source of clean energy being transformed into a WMD. note One of the Batmobiles in the game IS the Tumbler! The Batmobile combines the military styling of the Tumbler and Batpod note Itself based on the Riot Swat Tank design in Frank Miller's Batman: The Dark Knight Returns with the sleek car from Batman/ Batman Returns, and the neon trimmings from Batman Forever/ Batman & Robin. A lot of things, naturally, draw inspiration from The Dark Knight Trilogy:. Gotham's villains being broken out to wear Batman down was a plan previously used by Bane in Knightfall. Scarecrow leading a Villain Team-Up of the Arkham Asylum inmates comes from Forever Evil: Arkham War. Adaptation Distillation: The game combines a number of plot elements from previous Batman stories in the comics, films and animation series. Albeit the difference is that Murdock was a good guy and is often implied to be faking his insanity just for a place to live at the Veteran's Hospital. As Professor Pyg, Dwight Schultz once again plays an insane man who frequently likes to sing opera while working. After completing the first Gunrunner mission, while trapped from the goons' ambush if the player takes too long to figure out what to do, Hallucination!Joker tells you by saying the line "Use the car, Bruce". The Penguin's new front is called North Refrigeration.
The E3 trailer for Arkham Knight has Scarecrow declare that he'll drag Gotham into oblivion, alluding to John Noble's role as Unicron in Transformers: Prime.As a result of the experimentation on him, he becomes even taller and much stronger but now requires all four limbs to run, he moves much slower while attacking and simply walking, and in the tight confines of his boss fight, dual team takedowns easily bring him down if the player merely avoids him. Achilles' Heel: Killer Croc's mutation is played much more realistically.Acceptable Breaks from Reality: The Batmobile's taser would absolutely be lethal in real life, but while Batman can be trusted to not run over pedestrians, the player can't, and Harmless Electrocution is easier to swallow than mooks surviving being mowed down by a tank.They then joke that Batman is Bruce Wayne. Accidental Truth: A conversation between two Militia members has them realize that Batman must have a huge amount of money for his gadgets, which they suggest something like government funding.Abandoned Hospital: As the climax shows, by the time of the events of this game, Arkham Asylum has been left to rot and things are falling apart.
And once that's done, there's a supertank you need to fight. besides the military outposts that line the city with constant surveillance. After all that, you only need to sweep the City clear of mines, and you're done.
And catch the eight or so other supervillains attacking Gotham, it only takes three or four so all-out brawls to catch one of them. Oh, and don't forget to collect the 200 Riddler trophies around. It's not hard, just beat the Scarecrow by going through story missions. 100% Completion: It's how you get the Golden Ending.